Roland Couture

Underachieving Web Designer

I'm well, thanks! Currently working at Intel (but not for Intel, if you foller me). Now before you get all "Oh, oh, can you fix my microchip? It's brokeded," like everbody always does1, I must hasten to point out that my job has nothing to do with chips 'n' whatnot, and everything to do with the buildings in which all that stuff is made. You think I studied rocks & dirt just to go around designing lucrative stuff like microelectronics? Sheeeeeeeit.

Well, construction is not Intel's business, and yet, they have so many construction projects going at any one time, it sort of is their business. But they outsource it all, like everybody tends to nowadays. Regardless, all the ongoing activity means they have a very active library of drawings & BIM models depicting & quantifying all those facilities. And I'm part of the team that manages all that. Somehow it ends up drawing (NO PUN INTENDED CHORTLE CHORTLE) on all the different facets of my experience in the construction industry.

But then I went all abstract on it, studied a bunch of stuff, and basically picked up programming again, after years away from it. So I got myself an IDE, a repo, and some APIs, and went to town. Now I try to automate and database-ify anything that can be automated or database-ified around there, since doing more with less always seems to be the name of the game. The tools I use are almost entirely Microsoft & Autodesk technologies, but sometimes I play around with other stuff after hours.

This halfassed "Hey I think I'll make a crappy website" project is kind of one of those, reminding me once again that for unknown reasons, the process used to and still does bore me. Guess I'm more of a back-end type person. Even so, coming back after an interval was nice, because you can see how things have advanced in the meantime. And I'm still looking forward to deploying something a little, ahem, better, on here, and will do so just as soon as I think up a reason. Meantime, "permission to suck" is a big part of keeping this fun, so no promises.

(1) Nobody ever says that.